Games & Projects
CLAN HELSING
Clan Helsing was a collab project led by instructors Scott Berkenkotter and Steven Goodale. I was chosen to contribute 3D Models to this project where most of the class, aside from the instructors, were student contributors taking the class for credit. This was not a class that I took for credit, however, but rather to support the project and other students by contributing quality 3D models. The understanding is that this was a sort of capstone project for students that were wrapping up their degree program. I joined this project at the end of his first term at Academy of Art University and it was completed over a combined 18 weeks. There were 3 weeks of pre-production meetings, and then 15 weeks of production. I didn't do the art for the title screen or the credits, they are included here as a visual representation of the project. Clan Helsing was created with the Unity Engine and the final build can be downloaded [HERE].
I am credited here for my work with many of the 3D Models of the game. The Credits screen art is not my work.
Anti-Virus 026
For this project, I was tasked with being the producer to ensure that the project was completed on time. I also contributed to the 3D Models and Level Design. The team worked really hard on this project, and it was nice to see the final results come together.
The gameplay shown here was either an early Alpha or Early Beta version.
Marketing content for Anti-Virus 026. This artwork is not mine, it was created by Sabrina Rojas, one of the concept artists for the project.
This is the credit screen for Anti-Virus 026 showing my various roles. The credit screen artwork is not mine. It was created by Sabrina Rojas, one of the concept artists for the project.
Ascend
This was a project that I completed by myself in about 3 weeks. I used a lot of web resources to pull it off, mainly art, music, and SFX. All assets are copyright their respective owners. I did do some small assets but I mostly did the scripting and level design. Have a go at it [here]. Just download the Ascend.zip file, and extract it to your desktop. Click on the HTML file. You will likely get security warnings due to the nature of the file is more than just a typical HTML document. If you ignore those or allow those it should work, this has worked best for me in Firefox. Works with MS Edge. This has not worked for me using Google Chrome.
Escape the Asylum
This was the very first project that I ever worked on in Unreal Engine. This was UE4. Some of the models shown here are mine, and some are not mine. However, models shown here were either procured from the Unity Store or modeled/textured by me. This is mainly a mood capture and a level slice to showcase the feel of the rest of the level.